Release of the next release of a futuristic-tactical franchise Tom Clancy’s Ghost Recon postponed and transferred since the beginning of 2009.
In the first year of development, the heir Ghost Recon: Advanced Warfighter 2 (2007) I got a view of the third person, changed the solar Mexican setting to gloomy post -apocalyptic landscapes (torn by the Civil War of Russia after global warming) and equipped a group of special forces with powerful exoskeletons (most of all in the early demo, the mighty commander was impressive on the back of which the mortar was established).
For subsequent long months-the release date shifted first to the 2010, then for 2011 and 2012-the apocalyptic northern beaches managed to mutate back into sunny desert locations (now traditional in the era prevail in the screenshots Call of Duty: Modern Warfare Iraksko-Afghan asses), and the updated team of developers abandoned exoskeletons.
Before us would be a fairly standard modern militar-FPS … If it were not for one element that has passed through all the prototypes and versions GR: FS without changes. Namely: the ability of the four elite "ghosts" to become – and remain! – invisible to the enemy.
On our questions about optical camouflage (as well as the plot and some other features Ghost Recon: Future Soldier ) the international manager responds Ubisoft Azis boat.
[[Bullet]] from Russia – to the hot countries of the third world. A couple more years of development, and "ghosts" will get to Mars.
“Gambling.RU ": In our opinion, the creative use of optical camouflage is the main innovation of Ghost Recon: Future Soldier. Do you agree with this statement?
Azis: Undoubtedly, active camouflage is unusual for serious tactical fps and therefore an intriguing invention. Although it is still not the only one!
We are more interested in the weapon itself, but the people who use it. Even without any special equipment, “ghosts” are the most dangerous fighters on planet Earth. But if we analyze the latest successes of special forces in the real world (say, the same operation “Spear of Neptune” to destroy Ben Laden), it will become clear that the actions of these people are supported by the most important combat technologies.
All of them are developed to satisfy the most primitive, basic needs of people-soldier. Optical camouflage for masking and the surprise of the attack is a great example of satisfying one of the oldest needs of the military.
“Gambling.ru ": how much can the state of invisibility last? Is the enemy AI capable of a camouflaged fighter?
Azis: If you do not betray your presence, camouflage remains activated. What opens up a lot of opportunities in front of the player: you can silently remove the sentries, you can secretly move to a convenient sniper position ..
But this is still camouflage, not invisibility. If you move too fast or go into the water, if a grenade is noisily and dustily exploded nearby or you do not know how to correctly use partners for distracting maneuvers … you will be noticed.
Well, in an open battle about camouflage, forget in general, there is the main thing – to be able to aim quickly and shoot a accurately.
[[Bullet]] Each tree is carefully signed – the players must be introduced in detail with the features of the local flora.
“Gambling.ru ": a unique feature of GR: fs – the need to interact with invisible partners. It’s good when our teams are performed by AI, but what about the game in a cooperative with living people?
Azis: Through the interface of augmentated reality (see. Details __v journal version of interviews! – __red.) each "ghost" sees the same as other team members. The level of coordination of actions is unprecedented – take at least synchronous destruction of groups of enemies!
Using different special tools – own eyes, drones, a picture from a satellite – each “ghost” can mark as targets of several opponents (from one to four). Then the player team distributes goals among themselves and at the same time opens fire.
The collection and processing of information on the fly increases the efficiency and mortality of the actions of the special forces – without prejudice to the general rhythm of the game.
“Gambling.RA ”: In the early rollers and screenshots of GR: FS, cold northern landscapes prevailed – and the last solar desert town flickers more and more … We will jump throughout the globe, as in Modern Warfare? What countries will we visit?
Azis: There will be many locations in the game – “ghosts” are pursuing arms smugglers throughout the globe. There will be South America, Africa, and Pakistan – and then, finally, Eastern Europe. And there we are no longer about the trade in weapons, but about the threat to the world around the world (oh!.. – Ed. ).
And everything begins with small – with skirmishes with mercenaries and field commanders from third world countries.
“Gambling.RU ": Does the Civil War participate in the plot in Russia? In one of the early interviews, you talked about the opportunity to start the game as a simple Russian engineer ..
Azis: Yes, the Russian Civil War will be one of the key events of the game. But the details I am for now – alas! – I can't share.
[Bullet]] This aircraft will very picturesquely drive a rocket when, it would seem, it will almost be able to hide from your terrestrial fighters.
“Gambling.RU ": Even at the stage of the first prototype GR: FS, you talked about the use of robots in modern battle and on the battlefields of the near future. In the latest https://golden-bet-casino.co.uk/ videos, we observe a wide range of four -solish and flying drones … And will our enemies be equally technically equipped? Would we have to fight with the army of robots instead of the army of people?
Azis: Each “ghost” costs the US Army to millions of dollars-years of preparation, expensive equipment … Like F-16 fighters, such investments must be protected. That is why the development of air and ground unmanned devices so actively continues.
One air drone is assigned to your “Ghosts” unit – for exploration of the area, observing enemy activity and indicating goals. Unmanned drone plus the withdrawal of data from him to the left eye of a fighter through the Augmentated reality interface is a murderous combination.
And – yes, in one of the last demo we showed our Crowler, who is even more dangerous than the flying drone. He can hide in the grass and roll straight to enemy caves ..
Enemies of "ghosts" are ordinary people, but they are also equipped with modern devices of increased mortality.
“Gambling.RU ”: In another video, we observed a“ ghost ”, who carefully attaches behind a machine gun the body of a newly killed sentry ..
Azis: Yes, this is called “silent murder” – the maneuver can be performed, delicately picked up behind the unsuspecting enemy. There will be several animation options depending on the position of the enemy and the fighter performing the operation.
[[Bullet]] becoming more serious and losing fantastic gadgets, Future Soldier all the big resembles Advanced Warfighter.
“Gambling.ru ": And how do you have it with melee?
Azis: You know, our consultants say that the most effective maneuver of near -fight is a bullet in the head. So there is no need to wave your hands in vain.
“Gambling.RA ”: We also really liked the customization function of the weapon for Microsoft Kinect-where each machine or gun can be sorted out and shot with your own hands … Tell me if it is possible to do something similar for the mouse and keyboard, if GR: FS goes to PC?
Azis: PC players we offer-free! – Online shooter from a third person Ghost Recon Online. Actually, on the site Ghostrecononline.us.UBI.Com Already now you can make an appointment with beta testers ..
Gunsmith options will not be there – this is an exclusive feature Ghost Recon: Future Soldier, which initially goes to the PS3 and Xbox 360. The Gunsmith Kinect interface, of course, is designed specifically for Xbox, but the very possibility of customization of the weapon will remain on all platforms on which GR: FS will be ported.
About the multi -user part of Ghost Recon: Future Soldier, Augmentated Reality Interface and the role of real special forces in the development of the game, read in the nearest issue of Gamery!